xCoAx 2019

xCoAx 2019
Thematic Dossier
Editors: André Rangel, Luísa Ribas, Mario Verdicchio and Miguel Carvalhais

Deadline for submissions: September 30, 2019.


The development of computational tools and media has been radically transforming the landscape for the practice of design, the arts and numerous cultural manifestations. Recognizing this, xCoAx is designed as a multi-disciplinary enquiry on the arts and information technologies. The acronym xCoAx stands for Computation, Communication, Aesthetics, and X. A CITARJ special issue dedicated to xCoAx, thus, would work as a point of collection for new ideas and discoveries in these fields and the elusive X factor that connects them all. In particular, we aim at gathering scholarly research on several topics, including the following.
Computation: the relation between algorithmic rules and creativity, new meanings of authorship and artistry in a heavily automatized world, computability of cultural experiences.
Communication: new dimensions of interactivity, telecommunications and the arts, telepresence and identity, semantic technologies, digital societies.
Aesthetics: randomness and generative art, digital still and moving images, computer-based composition, pattern recognition in the visual arts, glitch art, the relation between the analog and the digital, techno-aesthetics.
X: any relation, whether synergic or antagonistic, between the abovementioned themes, e.g. the role of computation in expanding or limiting aesthetics, the aesthetics of interactive systems, etc. 

Given the great number of forms that artistic expression can take, and the even greater number of ways in which it can be impacted by Information Technologies, these themes can open the gate to a myriad of artistic, scientific and technological endeavours, both from theoretical and practical perspectives. However, this enormous variety of ventures can always be traced back to the fundamental investigation on the meanings and objectives of art, not in a timeless and abstract sense, but in a more concrete embodiment by means of the latest technological achievements.

About the editors

André Rangel
CITAR / Portuguese Catholic University, Portugal
André Rangel, 1971. Intermedia artist-cum-designer that holds a PhD in Science and Technology of the Arts, a Master in Digital Arts and a Degree in Communication Design. Currently Assistant Professor at the Faculty of Fine Arts of the University of Porto and Researcher at the Research Center for Science and Technology of the Arts. 3kta.net founder and director, xCoAx.org co-founder and co-organizer.

Luísa Ribas
CIEBA / Faculty of Fine Arts University of Lisbon, Portugal.
Luísa Ribas holds a PhD in Art & Design, a Master in Multimedia Art and a Degree in Communication Design from the Faculty of Fine Arts, University of Porto. She is an assistant professor at the Faculty of Fine Arts, University of Lisbon where she teaches Communication Design, a member of CIEBA Center for Research and Studies in Fine Arts and collaborator of ID +. Her research focuses on computational systems as aesthetic artefacts, their design and experience, having contributed to several publications and events on digital arts and design, such as xCoAx.

Mario Verdicchio
School of Engineering University of Bergamo, Italy
Mario Verdicchio was born in Milano, Italy in 1975. He obtained a PhD in Information Engineering in 2004 at Politecnico di Milano, where he worked in the Artificial Intelligence and Robotics group. He co- founded xCoAx in 2012 while working as a researcher at the School of Engineering at the University of Bergamo, Italy. His collaborations include the University of Virginia, USA, the University of Porto, Portugal, and the University of the West of Scotland, UK.

Miguel Carvalhais
Faculty of Fine Arts University of Porto, Portugal
Miguel Carvalhais is a designer and musician. He’s an Assistant Professor at the Faculty of Fine Arts of the University of Porto, a researcher at INESC TEC and a fellow at V2_ Lab for the Unstable Media. He’s the author of “Artificial Aesthetics: Creative Practices in Computational Art and Design”.