Designing with Matter: From Programmable Materials to Processual Things

Agustina Andreoletti, Alice Rzezonka



This paper explores the potential of active matter, from a practical exploration of the concept to a theoretical discussion based on the material findings. It begins by addressing the ideas of materiality and material performance through the project “Chrysalis Gemini” and then provides an overview of the notion of programmability.

To this end, we move to the description and analysis of programming, focusing on its relationship with hardware, software and material. In particular, we address the idea of programmable matter, and we introduce the term processuality. We consider the importance of adaptability, analysing the experience of humans, their interaction with the environment, with artefacts and with material within a design context.

In this manner this study seeks to highlight how contextualisation and interconnected processes become relevant as a design argument. This is achieved by presenting the relational potential of processual material and things and their ongoing transformation.



Materiality; Interactive Matter; Programmable Material; Process; Thing; Non-Anthropocentric Design; Computational Design; Processual.

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Journal of Science and Technology of the Arts
Revista de Ciência e Tecnologia das Artes
ISSN: 1646-9798
e-ISSN: 2183-0088
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